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Old September 3rd, 2008, 04:00 PM
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JimMorrison JimMorrison is offline
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Default Re: Question about diplomacy

Quote:
Originally Posted by Kuritza View Post
>> It was proposed by Kuritza's team because they thought they could grow very, very fat by the time turn 60 is reached.
You try to put words in my mouth, dont you? We offered you that truce because we felt f@$cking hopeless. Ask my teammate if you wish. We saw that your opponents fall one by one, we didnt see ANY way we can change that, so we decided - to hell with this game, lets just sign a treaty with them and have some fun against somebody else before its over.

It still begs the question "why make a NAP with someone who sees it like this?".

So, if you had approached Ano, and instead of saying, "Hi, we would like a mutual NAP until turn 60 so we can focus on other people", you had instead said, "OMG please leave us alone until we find the opportune time to kick you in the balls". -- Do you think that he would have accepted.

Erego, if you arbitrarily break the agreement that had a set ending point (this is why people favor ordinary NAP3 BTW, 3 turns notice is given, and honor is preserved), then it becomes harder for others to trust you later. There is a bit of "suspension of disbelief" involved in diplomacy in games like this. It is foolish to claim that anyone thinks they are not benefiting from their diplomacy - even when violently forced, they enter that agreement because it is a more promising option than death. So again, why should anyone spare you from death, if they know you will just strike back from the shadows?


People like to fall back to "RP reasoning" for all of this. It's bullocks. The pretenders would not toss NAPs around like people do, so if you play 3/4 of the game out as a person, with human reasoning, then it's quite unfair to in the late game suddenly say, "But my pretender hates you vile scum, and will do anything to see you perish!". Well, THAT entity likely would never have signed a peace agreement, or vice versa. You just can't have it both ways. Thematically, diplomacy should be almost nonexistent in this game. So by objective reasoning, 90% of all agreements you make, have no basis but your human, gameplaying machinations. So if you break a treaty out of hand, it is you doing it.


So to sum up - if you make a treaty, you bought the results, it was your choice. If you break a treaty, you can also hardly complain about the repercussions, it was your choice.
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