Re: Question about diplomacy
All of which is why I actually like the current set up, where NAPs are respected but not guaranteed. You can't rely 100% on your deal, so it's best if you do some diplomacy and try to make sure no one's upset enough to break a deal (or even give notice on a NAP), but there's a high threshold for doing so. People remember and it's likely to be publicized.
To me, that's better than either a "all agreements must be kept to the letter or you'll be AI'd" game or a "Diplomacy, backstabbing encouraged" game.
We can debate about exactly where the balance lies now, or about just how many wild accusations are justified by any breach of a deal, but that's OK.
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