Re: Insectoids
yeah I could use only the plainshape with a shapeshift command.. but I'm thinking it's kinda strange if all them insects could just cross space...
I'm thinking a sort of inactive cocoon form for space travel (launched by god knows what sort of powers) but that would make very very vulnerable armies. So I think they will have one sort of specially evolved spaceflier to defend the cocoons. Still very vulnerable so I think the cocoons will have high prot and also a high shield value (bioshield or something). Also there will probably need to be some (a lot really, but one good ranged unit at least) sort of ranged attack else they will not be competative unless I give the melee a lot of AP to cross the field fast.. but in big battles that will probably not be enough.. so I think one good ranged unit and high AP.
Also there will need to be some more AP (or AN) attacks since damage output and armor are quite a bit higher in dom 3K. Though it would even be nicer not to have that but just have relatively weak insects swarm the opposition.. your mods are usually a bit overpowered (so I've heard) so maybe the difference isn't that bit to start with.
A tank-bug (starshiptroopers) might be needed too (but a resize of your sprites could provide that.
It will probably be very hard to balance but whatever it's different ..
Does that sound acceptable to you? Or do you (as creator of the race) think other choices should be made?
(I'm currently working on a orc race that works very similar to start with but in the end will probably be useable next to this. But since this is already nearly useable for the space mod I think I'll work on this first if we can agree on how the race should be.)
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