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There's your problem. CBM makes EACH step of Magic scale +/-1 Research. So with CBM, under Drain 2, you are -2 RP/mage.
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Well in the version of CBM I have this is not the case, D2 is only -1, or its not showing properly in the descriptor. Either way, It would be interesting to try it your way.
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Building a few high value units at the start is excessively risky. There are indies that will trash even respectable numbers of your spiders.. tthe ancient prescense, the 3 air mages, probably bogus, the hydro mancers.
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Well these indies come as events don't they? Otherwise you can 'avoid' them after they hit. Xbow and Knight provinces don't trouble my armies, and anything less than that is just completely overrun. As with any expansion strategy you arn't just blindly charging around.
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Additionally, hi value units are especially susceptible to open ended die rolls. If you have 100 units - you don't care much if you lose 20. If you have 4 units - you care a lot if you lose 1
(if no other reason than the morale checks you face every round).
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Well make the numbers 25/100 and 1/4 and the 'cost' is the same, depending on how replaceable the units are, which is obviously an issue for the Hunters, however the only units which are 25:1 with Hunters are the absolute worst of the worst chaff, and the blessed spiders will have a moral of 15(? something around there I think).
As I've said, I don't have the MP perspective, and I appreciate what you all are telling me, I'm just being obstinate because I want to be sure I'm getting the full effort into the replies, which I think I am. I also havn't really tried other bless nations much to compare them myself, so I may just have to do that and see what I find.