Oh well, a few more things.
1) I still don't feel like ulm's capships have enough offensive oomph. The problem is, with the really high shield prot even heavy ship blasters barely qualify as heavy weapons. So most times when you shoot at a shielded opponent, you don't do anything. And most of the time you don't kill things even when you do hit them, so really all the ships provide for you is a big tough block of health. Which isn't bad in and of itself, but you can't really equip them with anything to make them better at killing and that's a lot of resources to not be doing any killing. In vague relation to this, I think making ship artillery fire once every turn wouldn't be unreasonable, because it's not really that strong for how rare it is in the game.
2) On the other hand, there's not a whole lot jomon can do to kill a ship that's immune to fire, immune to lightning, has an air shield, and is lucky. Unfortunately repair droids don't work yet so I couldn't mess with that. Ice battle suits are about it, as the ships are pretty helpless in melee.
3) For some reason after firing at each other for a while it seems as though even if they still have shots left, everything gets tired of it and runs into melee. In my last battle this happened on turn 11 or 12. I've had this happen a bit before and didn't think to mention it. Oops. But somehow I don't think you can fix it... I think it's an issue with dom3 itself.
P.S. Tractor beams work nicely
