Re: Modding: Effects?
Thanks for the quick response! What I want is a list of #secondaryeffect and #secondaryeffectalways. I want the weapon to empower the user in a magic path. Though I realized it won't really be necessary since it will not be a forgeable weapon. I could just write in the description that it is the sword while I actually let the unit have the skill from the start. Still a list of what is doable and not would be nice.
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