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Old September 6th, 2008, 08:38 AM
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Default Re: Modding: Effects?

Quote:
Originally Posted by Attle View Post
Thanks for the quick response! What I want is a list of #secondaryeffect and #secondaryeffectalways. I want the weapon to empower the user in a magic path. Though I realized it won't really be necessary since it will not be a forgeable weapon. I could just write in the description that it is the sword while I actually let the unit have the skill from the start. Still a list of what is doable and not would be nice.
As has been said, #secondaryeffect and #secondaryeffectalways are other weapons which are linked from the first one and take place on hit. They cannot give your unit spell effects like luck, body ethereal or anything like that. Only items can do that, which you would need to forge. An item may grant a unit a weapon or armor (much like modding an armor onto a unit) but unlike intrinsic weapons and armor, items can also grant resistances, stat increases, luck or other special abilities.

The Dom3 DB will give you a full list of weapons, armor, units and most everything else in the game except spells. You can find it linked from my sig, from the mod list thread and from the other links in this thread. You need Open Office to open the full one, but there is also an Excel version (static, so only has numerical data, no formulas).
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