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Old September 15th, 2008, 12:46 AM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance 1.3, updated documentation

Quote:
Originally Posted by Epaminondas View Post
I have a strange anomaly, and I am wondering if it's being reproduced in others. Namely, the Great Enchantress changes are not applied in the game. I also tried to change the Great Enchantress in a different way than those registered in this mod, and that didn't work either. So I am wondering if the unit ID # given in the game itself when you "shift + i" is inaccurate.
Well that is pretty baffling, every thing looks fine as far as I can see.

As for bogarus cavalry, I thought I fixed that this version but guess it slipped through.

About making spells and items easier/more powerful, as I've said before my assessment method is pretty simple, if I never see something being made use of, I improve it. This is naturally not full proof, but I think it would be hard to argue that on the whole it doesn't work out to a closer balance than base game. And of course the key thing to refining the balance is feedback. I have actually come around somewhat on the vampires, next version they will probably be 66.
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