Wow, I was looking around for a strategy guide about EA Ulm, and this is the thread most similar to a guide that we have? oouch ^^
I've tried EA Ulm lately in SP, with CBM 1.3, I gotta say the thing that worked the best for me was a F4 dormant Dragon with great scales, rushing for Flaming Arrows... the cheap short bows Ulm have can do well this way IMHO, Ench 5 (4 in vanilla), should be ready or so for the time the Dragon awakens, he can cast it (takes 3 gems so he needs to go around searching for sites a bit before, if you didn't get any F1 randoms), change shape and burn people around with its breath.
I used to divide my forces into 2 kind of armies, one with mapmovement 1 and no stealth for the heavy work (the sacred units, the warriors with the maul and the cheap archers), and one with the mapmovement 2 stealthys for the raiding (steel and shield maidens, dire wolves, the most expensive kind of archers and some axe throwers). I think Ulm has a great raiding potential with N2 E2 stealthy mages with 40 leadership and stealthy commanders with 80 leadership, in 2/3 turns you can build a 120 well-buffable force (expecially in CBM where Legions of Steel are Const-1 so the most of your shamans can cast it soon with an E gem, and you have many with Ulm). Of course you have easy access to many other nice spells with all that magic power and diversity, earth might first, blade wind, strength of giants and so...
I admit I have still to organize a good endgame strategy anyway, even if high nature + bonus at forging + random access to death and many death gems... say mostly one thing to me ^^
Someone can give me better advices after this year and a half from the last post?
Peace