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Old September 19th, 2008, 03:07 AM
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Default Re: Glory (MA game)- game is live

Quote:
Originally Posted by fungalreason View Post
It still seems like it would have to be something of mine if you can remove my turn and it works. I don't have anything in 132 though.

One thing I did the previous turn was to move a bunch some units that only had mapmove 1 down two spaces with the flying ship. They're seiging this turn. Could that have something to do with it? As far as I know that's a valid move, but I've never used that item before.

I've had commanders in MP games before with more units under them than their leadership will normally allow and haven't seen any issues like this before. So I think it's unlikely that will fix it either.
The flying ship could very well be it. The move order validation fixes in the last patch prevent force marching (using a commander with move & patrol orders to move units farther than their stratmove would allow). It is conceivable that if it was not accounted for, it could cause problems. It may be part of the reason, but it's not the whole reason, as when I had the bug, it happened around turn 6 or 7. No flying ship then.
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