I've tried a game with a E4/N4 bless :
Ancient Lich, imprisoned, dom7.
A2 E4 D6 N4 B2 ( half rainbow

)
Ord 3 - Prod 1 - Heat 3 - Gro 3 - Misf 2 - Mag 1.
Pretty decent for early expansion imho, mixing elephants and blessed white ones, more for the morale than their battle skills, elephants having usually won the battle before the white ones have reached the frontline.
But I've really big issues with misfortune. I lose a lot of provinces with event attacks. And investing in PD doesn't help, 20 doesn't seem more efficient than 1. What would you cut to reduce misfortune ?
Order is required to recruit the expensive elephants.
Prod is also needed imho ( 17 res. for white ones, 20 for elephants, 23 for bowmen ).
Growth : I never feel comfortable with death, and growth 3 is good for an eventual late game blood economy.
Magic is not an option, you don't have early Air / Death / Fire gem income or mages to forge research boosters and all the astral mages may cast spells with MR check.
What would you change ?
Turmoil 1 Sloth 1 Luck 3 maybe ?