LlamaServer fixed
Anyone playing on the LlamaServer should have received the contents of this post as an e-mail. But I thought I would post it here as well, just to make sure people see it.
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Hello all,
So, on Monday, something funny happened to the LlamaServer. Let's say, for the sake of melodrama, that it exploded (it didn't explode). In any case it stopped working. I suspect the fault was connected with Hurricane Ike, which apparently took out the mail server for a bit. Maybe the LlamaServer's frantic efforts to contact the mail server made it overheat (I think I will post more about this on the forum, for any who are interested).
Anyway, I managed to mysteriously fix it by taking it apart and putting it back together again, exactly as I found it. So everything is now running smoothly again.
Please note that all e-mails sent to the server during the downtime have been lost. So you should send your turns in again if you didn't get a receipt e-mail. However, I've reset the timers for all the games, so you have a bit of time (e.g. for a game on 24-hour quickhost, it'll host about 24 hours from now). Game admins take note: this will have overridden any other delays you may have put in place.
Thanks for your patience over the last few days. Everyone's been very patient and very helpful, which I really appreciate.
Now, back to the games!
llamabeast.
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