Re: Dominions 3000 v0.60 5 races total now.. Insects and Orcs as latest additions.
hehe I'm sort of ready atm..
Commonwealth will be uploaded soon
it's the same as Amos version (clearly)
except for the following
- spaceform, with wings for most units but a shuttle for the 2 human sized mages.
- no simians
- one weakish (?) but AN ranged infantry unit
- also air magic for all mages (most randoms are now ASW) (to make clear for myself why there are lightning attacks)
- less astral magic (3) on the ship but 1 air added
- changed some weapons on the ships (made most stronger)
- lowered cost for nearly all spells
- increased costs for all commanders
- dyingdom, starting with a stronger terraformer (the Galactic Ice Citadel)
- added a new turret (lightning turret)
- wormhole now is S3 A1 (still castable by the ships and no other units (well maybe with VERY VERY lucky randoms, I'd have to check but I even doubt that)
- Frigate is recruitable
- there is a farsummon spell to create a few frigates, destroyers and a leading ship in a distant planet
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Last edited by Aezeal; September 20th, 2008 at 07:52 PM..
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