Thread: PGM's and ARM's
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Old September 22nd, 2008, 09:31 AM
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Default Re: PGM's and ARM's

Quote:
Originally Posted by Listy View Post
Quote:
Originally Posted by Koh View Post
Maybe the AI wants to buy realistic in stead of having a company supported by an air army and a SAM regiment.
Zing

Well I had a Battalion of Germans and a re-enforced Company of Danes on the map. In my Previous game, I'd had "realistic" levels of AA support (4x HVM covering the entirety of the Royal Anglian Regiment). Those got smoked on turn 0 (By I suspect ARM/PGM combo mentioned above) leaving the Entire Regiment with out any AA weapons. I was trying to shoot down helicopters with 81mm Mortars for crying out loud!

Then when I ID'd the 5th Guards Tank army rolling towards one of my companies I moved reinforcements down to help that unit. However a couple of SU-25's dropped in to say "hi", and wasted the most of them.

This Time knowing my opponent, I figured he would do an Amphibious landing, so I got some boats to block him, and I suspected a Para drop on the Airfield. I Dug the Danes in on the Airfield, and lo and behold he did exactly what I thought he would. However the Danes, despite being Dug in on, and around the LZ in good positions, with some .50's to help out still caused Bugger all damage and got routed by RPO shemel fire.

So knowing there was Likely to be an Airdrop by considerable forces I went with a AA heavy army. It didn't work though, it might have worked if it wasn't for the PGM/ARM game play issue above.
Mhwhwahwah, trying to shoot down Helicos with 81mm, Doesn't sounds easy, also, does anyone thinks that We should be able to fire RPGs,LAWs,BAZOOKAS,Whatever into those helicos?
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