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Old September 22nd, 2008, 06:23 PM

Omnirizon Omnirizon is offline
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Default Re: Bandar Log - you whipped me with what?!?

Quote:
Originally Posted by Kuritza View Post
Regarding luck/skill... skill wont make you win with Bandar Log, they just lack the tools to win with what they are guaranteed to have. Bad combat magic, terrible troops, inability to craft many important items etc.
Luck isnt much better, because even if you are lucky, you wont have enough nature gems for everything. Clams, thug items, yakshas (whole strategy seems to be based around these) - too many uses for your nature gems, which are rarely abudant.
Which sums up why Bandar Log doesnt win games.
Not to wax poetic... but...

Bandar Log and Kailasa are nations of finesse and elegance. They are ineffably powerful, and infinitely fragile. Most people don't have the touch (I didn't say skill) to play them, and they don't understand them; the range and contradiction between comments regarding the nation seen in this thread alone will attest to that.

They take zen and laser-like focus to play (I didn't say luck or skill, though both are factors).

They also take patience, and there is more micro-management involved; what to summon where to summon how to mix...

They take foresight, caution, and planning... what enemy might I face in the next twelve turns, what spells are top priority for that enemy, what does my army need to look like, where does my army need to be, how many commanders and priests do I need and where to I need them. These are the vital questions for this nation, yet surprisingly these are not always the general vital questions most people are thinking about. Most nations don't require careful foresight regarding leadership that this nation does, so people take leadership and availability for granted, and then fall flat when the lack of leadership logistics immobilizes a nation that counts mobility and flexibility among its primary strengths.

This is not a press the gas and GO GO GO nation. They take deliberate but deft maneuvering. This nation is neither a monster truck, nor a drag racer, yet that is the play paradigm most people will approach the nations with; no wonder most people fail with this one. They are kind of like mario kart, where too much gas off the line is just as bad as too little, but hit it just right and you just take off; most people are not used to thinking with that kind of vision in Dominions. This nation has heavy logistical requirements, and you have to think turns ahead; maximizing speed through one turn may actually result in a poor position for another, with a net loss of overall speed (still with the racing metaphor). And as always, sometimes your better hanging behind, making a plan, and stuffing a red turtle shell up number one's ***.
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