Re: Long lost tactical manual
I seriously hope you guys are kidding with the whole "bad guys" thing.
And on the topic of playing a techonologically inferior army against a superior one, I'm gonna have to say that the cost of units easily balances out the equation. Buy a Merkava 4 tank, sure that'll be 550+ points please. Buy an infantry company with some 16 RPG rounds and three TI equipped ATGM teams, each equipped with 4, 100 penetration each, that'll be 525 please.
Seriously, don't try to do something your units are not equipped or meant for. Stop trying to engage a top-notch armored formation in the desert in a meeting engagement with an infantry battalion supported by WWII vintage tanks. Engage them in a defensive fight in a built up or broken terrain and turn their million dollar equipment into scrap metal with your 200 dollar RPG rounds.
Or let the AI do the defending and try to attack them with your modern armored force rather, since that'll be a lot more challenging. I mean seriously, to me it seems that the most people who are complaining about the game being imbalanced towards certain armies or feeling that older technology leaves an army completely impotent turn out to be playing only meeting engagements. I'm not saying that all you are, but so far this has been the case more often than not.
What I'm trying to say is that hey, if you find that one army or another is completely incabable of stopping you, try engaging them in a different type of battle or terrain and see if that applies there as well. Only after that should you deem them unworthy of your attention.
And I'm sorry if I've read out as offensive, I can assure you that it is not my intention here. I'm just trying to encourage people to experiment with different battle types to increase their gaming experience.
- Koh
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