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Old May 15th, 2002, 07:49 AM

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Default How do work Ministers ?

Well, after some weeks of play I still don't dare to toggle any minister on...
* Because the manual don't say anything clear about them
* And because I fear they soon ruin my game out of stupid decisions !

If I understood correctly, they can be toggled on/off for each planet, ship/base , and fleet ?
But some of them work on a global level, say research or colonization ? How do all that work together ? A colonization minister will surely need ships, that have to be built ...

I have a rough idea of what will do a research or facility minister (choose things according to AI settings), but none about what they'll do with fleets and ship building.
Will they make them wander more or less aimlessly ?

Are there also special care to be taken with mods such as proportions (that can "break" AI decisions) ?

Help !
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