-- "Gameplay takes place over a large series of turns, where each daylight game turn represents 20 minutes of simulated battle action; each night turn simulates 1 hour. Game scenarios include The First Day (29 game turns), The Second Day (40 turns), Little Round Top (6 turns), The Third Day (Pickett's Charge) (21 turns), and the Grand Battle Game: The Three Days of Gettysburg (149 turns, approximated at 50 hours of playing time). The game inventory includes over 2,000 counters,[1] one 32-page rules booklet, one historical situation briefing booklet, three unmounted 22" x 32" paper game maps depicting the battlefield at 120 yards per hex, and one six-sided die. Players alternate taking turns, depending upon the scenario. The time required to play is one of the longest of all SPI games, often taking longer than it took to fight the battle in real life, and the game is sometimes jocularly referred to as "Terrible Slow Sword" in consequence."
