Re: New Nation: Travelers
Only thing is this is again a freespawn nation if I put it in dom 3000 that will be the 3th (of total 7 then) with freespawn.. quite a diffent balance than the vanilla game.
I don't see why this nation couldn't have recruitables though I love the graphics and the general idea behind this nation but I've difficulty fitting it in dom 3000 directly.
Why aren't the followers of Ka sacred btw? Seems like it might be a thing for them.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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