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Old September 29th, 2008, 01:55 PM

Omnirizon Omnirizon is offline
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Default Re: Bandar Log - you whipped me with what?!?

Quote:
Originally Posted by Kuritza View Post
Quote:
Originally Posted by Omnirizon View Post
This is not right. sure placement tricks work agaist the AI. But any player willing to put an equal amount of time into micro-managing placement will cancel out any amount of decoying and placement tricks you might be able to use as Kailasa. With as little as A7, it becomes cheaper to kill a Yavana with a slinger than with a cavalry, and an Apsara would probably remain more efficient to kill with a slinger up to A8 or 9...

Additionally, you gain alot of benefits as Kailasa from a strong Air bless. You can team your sacreds with as many Markata archers as you please and don't have to worry about friendly fire. You can place Yaksha surrounded by Apsaras/Yavanas right on the front line to spam Destruction and Panic. Apsaras are VERY defense oriented and can hold out, the Air bless ensures your mage is protected there... The armor less and feared foes will wilt under the pelting of 1000's of little arrows... You never have to worry about stray blades from your Yaksha spamming Blade Wind. In late game you can unleash Shimmering Fields and Wrathful Skies with impunity. Your own mages (who will be acting as battle mages for Kailasa, rarely as thugs) benefit greatly from the Air sheild. Kailasa has alot of big time AoE missile and artillery support to offer, and it becomes most usable with a strong Air bless.

BL's sacreds do not have phenomenal prot, but it's high enough (and with their sheilds) that they benefit enough from an Earth Bless. The important thing is that they don't need an air bless, and can choose blesses that are optimal for Gandharvas and higher end summons
Air bless is almost as useless for Kailasa as for anybody else. As for arrows - they are bane for all monkey nations because their troops are lightly armored and carry no shields.
Yes, thats right, bucklers DO NOT qualify as shields. Monkeys kinda want you to believe they are shielded, but being stupid animals, they screw it up. So basically, you need arrow fend for both Kailasa and Bandar Log.
You *can* take Air bless and compromise your ability to use higher end summons, or you can take a good bless. Its up to you.
Not ONLY do you need Ench6 for Arrow Fend, you also NEED Conj7 to cast it. Before you think about that, you'll probably want to get Evo2 and Thau2 for site searching (little, I know, but in the early stages of the game amounts to a significant setback in time until you have your fix). This is all time that you are not getting to Thau6 for Celestial Music.

My strong Air Blessed Kailasa will kick your triple/quadruple/quintuple or whatever but non-Air Blessed Kailasa's butt; and all I need to do it are Markatas. And before you even have Arrow Fend (not to mention you can't cast it yet because you now have to research to Conj6 for Kinnaras) I have Celestial Music and am REALLY kicking ***, and all I need to do it are some cheap-*** Apsaras. By the time you've got something that can cast your Arrow Fend I've now got some big-time battle magic and, not that you'd be alive anymore, will be frying your Arrow Fended uber blessed whatevers with Celestial Musicked Apsaras and battle-magic. By the time you've got Celestial Music and are thinking "Ha! now I've caught up with you and the late-game geardness of bless will really stomp you", I've better battle-magic and Alt spells to further buff my own units and debuff yours.

Not taking the Air bless is putting you WAY behind the curve and locks you into one single path of advancement. With it Kailasa is one of the fastest expanding powers and more than capable of defending themselves (perhaps even rushing another) in the early stages of the game. The options it lends to the player allows them to unfold quickly and take control of the early game, take control of the mid game. Without the Air bless, you have to hide away and simply hope no one decides to attack you. And any player worth their salt will be able to recognize (from pretenders name if nothing else) that you are immediately vulnerable (SC's pretenders are NOT protection from another player) and an easy target. The Air bless lends this nation immediate potency and flexibility that allows them to be played with speed, authority, and power.
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