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Old September 29th, 2008, 04:35 PM

licker licker is offline
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Default Re: Turmoil 3 / Luck 3?

Quote:
Originally Posted by Zeldor View Post
Gems are the argument surely. They are worth a lot later, and for site searching. But there is no doubt you simply have less money. And it is harder to get forts up and researchers recruited. Free forts are smth you cannot count on [in one test game with misfortune 2 I got 2 free forts in 12 first turns, in other MP games where I had Luck3 I got 0 free forts].
Well obviously T3 isn't for all national builds, but even excluding those whom benefit directly from T3, there are other builds which run just fine on lower gold amounts. I was trying out a build with neutral order (meh, just screwing around you know) and realized that unless I wanted to just sink 100s of gold into mostly useless PD there was really no reason to not to take T3 and spice it up with extra Luck.

I don't know how effective it would be on larger MP maps, but the effect has been that getting these bigger and better luck events early allows you to wind up with a significant edge into mid game such that the fact that you earn less money is mitigated by the fact that you simply own more territories and have more castles (because hitting a 3000 gold event lets you easilly put up 2 castles immediately with labs and temples).

Now that's not even getting castles for 'free', but having those extra castles early (if you have good recruits from them obviously) allows you to leverage the extra production more quickly.
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