Quote:
Originally Posted by Griefbringer
Yep, in the game the smoke ammo cannot start fires. In real life it sometimes can, though: when I was in military on one exercise a smoke canister chucked by one officer started a small fire in a dry forest - luckily some guys in my squad quickly spotted it and managed to extinguish it.
However, most HE rounds of any significant size can start fires: mortar and artillery shells, tank main gun rounds, RPG/bazooka/recoilless rifle rounds, satchel charges and so on.
Also, don't really expect the fire to drive away any dug in enemy - though it can cause pinning.
Griefbringer
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i use fire to drive away enemies, i set their hexes on fire and they'll be at least pinned, a not dug-in/moving unit can rout, also fire blocks vision and can block TI (still need to know how many hexes are needed for TI blocking)