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Old October 1st, 2008, 01:40 AM
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Endoperez Endoperez is offline
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Default Re: Nature magic bonus to regeneration?

Long ago, Zen wrote about "Fear and Awe and the Variables".
Quote:
I've been reworking my MIQR for misinformation (which it does have) and I've come across that might help with the understanding of Fear and Awe and the effects of increasing.

...

The effect of Awe in combat is:
10 + awe + 2D6(oe) vs MRL +2D6(oe)

When an Awe check succeeds, it doesn't allow the opposing unit to attack thus nulling any effect it might have.

Awe is also based off of magicalleadership. It begins at Leadership 100 with Awe(+0). The formula is:

(Magical Leadership -75)/25

It is culmunative with Heroic, Ability and Magic Item Awe.

Awe has increasing levels as with Fear.

Awe (+0)
Awe (+1)
Awe (+2)
Awe (+3)

etc.

In my MIQR it will be changed to reflect this change (as it was influenced by high leadership items.

I hope this helps those who have been confused and finding conflicting reports with what they see and what happens in game.
I stand my point, even if I didn't remember that it was only magical leadership that increased Awe.

Note that the formula Zen gives is based off of DomII leadership values. In Dom3, it probably starts from 160 or 200.

Last edited by Endoperez; October 1st, 2008 at 01:43 AM..
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