Re: Thug Commanders
You can also combine some "thuggish" human units with a more powerful SC as bodyguards. That's a bit more viable-although still not ideal, since the SC will be guarding and supporting the bodyguards as much as they are guarding and supporting the SC.
I made some mostly human units in Aksum that have a Deathform, in an effort to help extend human viability in the game: One turns into an etherial spirit, one turns into a were-hyena, and one turns into a zombie.
Maybe someday the berserker pelt will be modified to actually grant a second form to a human unit, in addition to berserking them? I've heard that it's not considered the best item in the world, but if it turned humans-maybe *only* humans?-into werewolves after they got killed for the first time, it would undoubtedly find a few more homes. Maybe a more powerful version might turn a human into a were bear or a were tiger (were moose?...how come we don't have any were meese in the game already?).
I don't think there are currently any forgeable items that grant shape-shifting capabilities, despite the prominence of thematic items (descriptions on units that change shape are often linked to items the unit possesses) that do so.
Another idea would be a high level forgeable item that turned a human into an Ettin as a death-form--like a weird alchemical Dr Jeckyl/Mr Hyde potion. This could possibly be an artifact?
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