Quote:
Originally Posted by iCaMpWiThAWP
great advice, i'll try to use your "fighting scouts" idea, if i could get my engineers with them... i caould wreck havoc onto their defenses, a platoon with those units you said and engineers/pioneers/whatever equipped with demolition stuff, also, somenthing like infiltrating (from SPWAW) would be great
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The thing is that engineers or any other similar size unit are likely to be detected by the enemy, especially if the enemy is unsuppressed. On the contrary, you can get scouts within 100m (2 hexes) from the flank or behind an AT gun or even 50m within a tank without being noticed.
You will want to have 2 or 3 scout units or mixed units from different angles, so if one unit gets detected and the enemy turns to face it, you can open fire from behind or get closer.
The way I like to use scouts is to combine commando scouts which usually have mix of rifles, sniper rifles and LMGs. This gives you a nice punch against soft targets. Attacking AT or AA guns (if not using artillery), for example, I use the scouts to get on the flank or even further behind to about 100-200m (I try to get them in the trees or some other cover). I don't open fire immediately, but rather wait one turn. I do this because at the next turn these units are not moving, making their fire much more accurate. And since the units are small and positioned on the flank/behind, they go unnoticed. It usually takes 2-3 shots to get the guns destroyed.
Of course, guns are usually concentrated, so you might wanna scout the area first to discover the rest of them. This will ensure your small forces don't get attacked by undetected guns while they are attacking the detected one.