Quote:
Originally Posted by llamabeast
Isn't that what the 4th gen already is, pretty much?
Are the spells for summoning the 3rd and 2nd gens missing, or did I just fail to find them?
I like how the sacred spawning spells are scattered across the schools of magic.
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The 5th gen is S3H3N1E1W1F1A1 with NFW 100% and NEA 100%. So the 4th gen one (once added as a cap only commander) will be a substantial upgrade.
3rd and 2nd gen (as well as 4th) are not currently in. They will be summons. 3rd gen will be normal summons, 2nd gen will be 5 different unique summons with strength in a particular area. 2nd gen will be immobile but able to teleport/gateway etc.
The Carnosaur will be a nature summon, as well as the mount of the hero Kroq Gar. There will also be Terradon/Terrasaur summons, which will summon the mounts that the recruitable terradon rider unit has. Of course they'll be upkeep free, which is the advantage.