Re: Warhammer Nation: Lizardmen - Beta released
The ids weren't picked with awareness of any other mods, so I wouldn't advise playing it with others enabled.
At a later date I will ensure it's conflict free with my favourite MA nations and of course with CBM.
As for the Cold One - that isn't a bug. Cold Ones are temporary units which don't exist outside of battle effectively, so they don't need recuperation.
I've put the skink priest up to 90 gold and the salamander is more costly (85) and slightly less precise. He really was too good before.
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