
October 4th, 2008, 12:03 AM
|
 |
Colonel
|
|
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
|
|
Re: RanDom v2.03
Quote:
Originally Posted by Pehmyt
I've been trying to set up some custom AI gods on a scenario map with predefined starting positions for each nation (Dawn of Dominions). However, it seems impossible to just get the gods, without messing up the starts. Am I doing something wrong? With "Desired number of players"=12 and AI gods (land+sea)=11, I get 11 custom gods, but they have new, silly starting positions, while the human player gets to keep his start as given in the original map file. If I set "D.N.players"=0 there are no new starts, but also no custom gods, independent of AI gods settings.
So far the best solution has been to delete the undesired #specstart lines by hand (actually by sed), and its working well, but I was hoping for a better solution.
Anyway, thanks for this wonderful tool.
|
The option to place the custom gods with RanDom is tied directly to assigning start positions. Dawn of Dominions is a scenario map with predefined start locations (as you pointed out). RanDom tries to work around existing start locations and provinces with custom content. That is why you are seeing the silly start placement. Your current solution is the best workaround. RanDom was really designed to take a generic map file and spice it up. The custom gods and start locations came later as an afterthought.
(Thanks for the thanks!)
|