View Single Post
  #9  
Old October 4th, 2008, 01:12 AM
shilka77's Avatar

shilka77 shilka77 is offline
Private
 
Join Date: Sep 2008
Posts: 25
Thanks: 1
Thanked 0 Times in 0 Posts
shilka77 is on a distinguished road
Default Re: Long lost tactical manual

Yes it is a time consuming operation indeed kids that is. 17 years ago and my memory failed me on top of that. I'm getting old. Forgive my slight senility. March 2nd 1991.

http://query.nytimes.com/gst/fullpag...56C0A9669C8B63

I think Mr. Suk was refering to the tactics used by the North Koreans. If not he got to sniffed a lot of jet fuel I give him that. lol

Back to the Game:

I been playing against the AI Aug 1990-1991 March with Iraqis and in my hands they seems to do pretty well, at least against the AI. I've been fighting against Saudi Arabia, Gulf States and the French. The only thing that is a bit annoying is that Saudi and Gulf States both got Apache Gunships in Aug 1990. This was something both nations acquired 1992 after the main war the pilots using them in Aug 1990 would had been Americans so here I am fighting a mixture of American pilots and Saudi National Guard Units along with Gulf State Tiger II’s, it isn’t a walk in the park and it is desert and there is few places to hide.I manoeuvre a lot.

This seems to keep me alive, leaving some APCs and Tanks from time to time to dig in and cover my advances. I love to play with the Iraqi Republican Guard and I absolutely love that WINSPMBT finally got them with armour, artillery, and ground forces. I will try to evolve with the Iraqi OBB and figure some new stuff out, (there got to be someone that can play these “stinky OBBs”) I wonder is there any way to make AA batteries or AAA vehicles not open up on APCs and tanks in the game?

Even my French built (Rep Guard) AUF-1 GCT Artillery has opened up on advancing units!

They blow my cover all the time and that is annoying! All help is appreciated.

I pop a lot of smoke to lower the chances of the TOWs and the Milans and the other fun things that is fired at me. And is using my mortars and artillery whenever I can (Rep Guard Art Obs) to supress their fire. I am blinded most of the time but it makes the AI to run into me or they turn it against me with their modified M60A3TTS Patton tanks = my Assad Babyl nemesis!.

I put most of my ranges to 1½ to assure first hits and switches off the heavy machineguns on my tanks so that those does not blow my cover and that works most of the time. I could wish there was some kind of option to make them still work but only when approached by Helicopters or Air Sorties. The MAN Roland system is a great saviour of my armour and a great addition to the OBB.

Another well done job!

I would love to see more Iraqi maps in the future with more terrain added for what IF scenarios (Left Hook failed) and perhaps a bigger Kafji map for what IF the air superiority failed with Iraq having a functional ground-to-air network. Maybe even a function added to refuse the AI Air Sorties and Attack Helicopters, Transport Helicopters in Generated Campaign Modes?

Maybe it is too much work with the original code but one can only hope.

Ps: If ever possible more Units to play with then the 201 would be awesome as there is so BIG maps now days.

Last edited by shilka77; October 4th, 2008 at 01:23 AM..
Reply With Quote