i think we're still squabbling about victory conditions
as there were 3 types of victory conditions
Neutral: QM clearly has the lead here. whether it is enough to hold up against a concerted alliance, I don't know.
Good: Ulm kept the alliance together - Pythium's success is due to CU, so i think Ulm has the edge here
Evil: there can only be one Burninator
Personally, I liked the idea of this game, where each side has different restrictions and conditions. I'd say that denying both death and blood to Good is too much though - death is too important. Perhaps a lesser restriction on death magic? Also, something needs to be done to get the neutrals involved and not able to just watch and turtle.