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Old October 6th, 2008, 12:30 PM
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Default Re: Global War (upgraded to 3.20)

i think we're still squabbling about victory conditions

as there were 3 types of victory conditions

Neutral: QM clearly has the lead here. whether it is enough to hold up against a concerted alliance, I don't know.

Good: Ulm kept the alliance together - Pythium's success is due to CU, so i think Ulm has the edge here

Evil: there can only be one Burninator

Personally, I liked the idea of this game, where each side has different restrictions and conditions. I'd say that denying both death and blood to Good is too much though - death is too important. Perhaps a lesser restriction on death magic? Also, something needs to be done to get the neutrals involved and not able to just watch and turtle.
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