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Old May 19th, 2002, 07:35 AM
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QuarianRex QuarianRex is offline
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Default Re: B5 style Jump Gates

None thus far. Just puzzling things out till I regain access to my computer. I was debating on whether or not I should include warp opening capability on the gate itself or just keep it as a door jam. Hadn't sonsidered the movement point thing though. Guess that solves that dilema.

I like the human controled open/close jump engine approach (indeed it was one of the first things that I thought of when I first looked through the components text file) but I was facinated by the concept wormholes being naturally unstable and ways to use that in a game while maintaining playability.

Since it will be quite some time till I can test any of this out myself, does anyone feel like testing any of this out in the meantime? If anyone does I merely ask that you post the results so that I have something to think about while I'm waiting.
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