Greetings.
I posted the v1.16 patch at my site:
http://www.captainkwok.net/balancemod.php
Note you need to have v1.15 already installed as the download for v1.16 is a patch only!
It's savegame compatible with current v1.15 games!
Code:
1. Changed - Remove Intelligence Centers as a starting facility
2. Fixed - Error in tech area requirement for Fusion Ground Thrusters, Small Incinerator Beam and Small Phased-Polaron Beam
3. Changed - Light Cruisers set to 60 movement points per sector from 61
4. Fixed - Error in requirement evaluation for System Robotoid Factory
5. Fixed - The AI would sometimes counter a treaty with the same elements as the original
6. Fixed - The minister for Warp Point Openers was not considering the maximum distance a ship could open a warp point to
7. Fixed - The minister for Planet Destroyers was not considering the target planet's size
8. Fixed - Some neutral players were inactive
9. Fixed - The AI was sometimes surrendering when it shouldn't have
10. Fixed - Some strategies placed Fighters too high in the target priority list
11. Updated - AI Scripts