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Old October 6th, 2008, 10:47 PM
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Captain Kwok Captain Kwok is offline
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Disk Re: Balance Mod Available for SE:V

Greetings.

I posted the v1.16 patch at my site:
http://www.captainkwok.net/balancemod.php

Note you need to have v1.15 already installed as the download for v1.16 is a patch only!

It's savegame compatible with current v1.15 games!

Code:
1.  Changed - Remove Intelligence Centers as a starting facility
2.  Fixed   - Error in tech area requirement for Fusion Ground Thrusters, Small Incinerator Beam and Small Phased-Polaron Beam
3.  Changed - Light Cruisers set to 60 movement points per sector from 61
4.  Fixed   - Error in requirement evaluation for System Robotoid Factory
5.  Fixed   - The AI would sometimes counter a treaty with the same elements as the original
6.  Fixed   - The minister for Warp Point Openers was not considering the maximum distance a ship could open a warp point to
7.  Fixed   - The minister for Planet Destroyers was not considering the target planet's size
8.  Fixed   - Some neutral players were inactive
9.  Fixed   - The AI was sometimes surrendering when it shouldn't have
10. Fixed   - Some strategies placed Fighters too high in the target priority list
11. Updated - AI Scripts
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