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Old May 21st, 2002, 10:47 PM
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Jmenschenfresser Jmenschenfresser is offline
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Default Re: B5 style Jump Gates

Here's my theory of how to do this.

First change all of the pre-existing "low" severity events to one of the other three. Then add in, in pairs I would assume, an open warp point event and a close wp event. Now these are the only two types that fall in the low severity Category.

Now up the % chance on an event happening in the settings.txt to 100%. When you start a game, allow only low severity events. If it works the way I think it should. You should then have one warp point open and one close each turn. If that works you can dictate how many open and close each turn by adding more entries in the events file.

Of course you won't have any other events.

So if you want to make jump gates that close after a turn or two at most. Mod in a cheap component that every ship can carry which opens WPs, then if you have enough entries in the events file to cover all the possible open WPs, they will close by them selves. You can even give it a timed event so that it closes after a turn of two if you want them to be reliable for a certain time.

If it works that is.

[ May 21, 2002, 21:52: Message edited by: Jmenschenfresser ]
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