Re: B5 style Jump Gates
Yes! The lucky trait would possibly allow your WPs to stay open longer.
Not sure about the ability of change bad events...doubt you can add that to a component, since it only appears on facilities, I think.
But you wouldn't need it. The opposite could be done. Have a facility that decreases the chance of bad events, and this could stabilize the WPs for a time.
The only problem with this mod is that it could never be used with the AI. As I assume more WPs will close every turn than open, if any open at all, most systems will lose all of their WPs after a while, and to travel anywhere will take a "jump drive."
__________________
My granddaddy was a toaster.
|