Re: Space Yard / Repair Bay questions
Building turns can be reduced by using (abusing?)retrofiting. But the abuse is limited by what you can afford.
Generally the advantage is that the spaceyard can be working on something else, while the previous ship is being retofitted to it's "new" design.
To retrofit it has to cost less than 50% of the vehicles current cost. (50% of minerals only? help?). So it may be possible to do several upgrades to get what you want.
A retrofit will destroy old components. But the new are Repaired!! Repair rate is by # of componants not by value.
Repair modules reapir 3, 5, and 8 componants
Space yards also have repair capabilites. (?)
Of course it's modified by your races repair rate.
Want to have 2 space yard stations and one colony ship by turn 3? It takes some bean counting, Emergency build, about +10% to construction trait, and retrofit.
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