Re: Warhammer Nation: Lizardmen - Beta released
Another point I forgot to mention about kroxigor is that they have mapmove 2 with forest and swamp survival and are considerably faster than Saurus Warriors in battle, while being cheaper than Saurus Cavalry (quite a bit cheaper really). Try using them with Skinks and see if they fare better.
Regarding Priests:
I was thinking more having one priest as a communion master, rather than many. I guess you want to construct a battery of slaves and masters - in that case the only way you can do it is with Slann as masters and priests as slaves. Something they are awesome at btw :P
It's a shame you can't just recruit a Slann to come last, but I don't think that the higher unit ID makes them that much better. A lot of the time you don't want your slaves casting stupid stuff, because they'll only get fatigued to death when the master casts powerful spells. The metagaming nature of it is something that's out of my control - I personally feel communions rely way too heavily on invisible unit IDs and I'd rather that element was removed, replaced with Communion Master, Communion Slave and Communion Member (slave that casts) spells.
I was under the impression (perhaps incorrectly) that in a reverse communion, the slaves that can cast spells get boosted paths from being in the communion. Is it just that they get boosts from the buffs then? If that's the case, then you can still benefit in the case of having one skink master (easier to make sure he casts after the slaves) or finding a slann with a high hidden ID.
I put in automatic slave and master not entirely as a benefit, but as a feature. It's clearly a double edged sword, which pleases me. The fact is Skinks should always be slaves if a Slann is around - they live only to support them after all. Slann should never be slaves and if I could have my way, skinks wouldn't be able to commune with each other.
That said,.. there is a solution I can offer, in the form of a Skink Shaman from the Southlands. There they have very few Slann and are much more feral, so it makes sense that some spawnings of priests are not part of the temple cities. These could be non sacred, get the possibility of fire magic in their elemental pick (currently restricted to Slann and naughty Sotek cultists) and not be automatic slaves. I'm thinking around 70 gold with a research malus. That way you'd have 50% of them able to master up and 25% of those able to use fire magic, possibly leading to some destructive communions, yet overall the priest would be a better investment.
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