Re: Proto-monsters and transformation over time
The idea of maturity is just one possible use for the monthly transformation. I've already discussed the idea of a unit that degrades rather quickly. You could use it to simulate units that periodically cycle through different aspects. Set the percentage to 100% or the turn interval to 1 and you have a unit that changes every month. Put into a cycle and you have an interesting unit. Using the turn method you create a beast that gets stronger the closer it gets to the year it was born.
If we added a #dead tag to the wishlist we could make units who purposely self-destruct. Imagine a spell that conjures a slightly longer lasting army of illusions. Slowly the magic of the illusion fades. Pop! There goes another one. Instead of duds, how about complete failures. Currently the only way to auto-kill a unit is to make a land dwelling unit into a sea dweller and vice versa.
Edit: Someone also mentioned in the Hinnom thread that it would be nice if the cannibals had a chance to get stronger blood magic. I wouldn't mind this, but I'd imagine the population eating would dramatically increase as his taste for blood increases.
Last edited by AreaOfEffect; October 8th, 2008 at 07:13 PM..
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