Thread: your armies
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Old October 9th, 2008, 10:53 PM

istol istol is offline
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Default Re: your armies

i personally like to gamble much with my army

once i bought some apc:s couple of cheap tanks and infantry in foot and to apc:s mmg's sams inf at etc and went quicly to middle in meeting and defended there against the opponent who had expensive apc:s tanks etc and managed there somehow with lower points than the attacker defending the middle victory hexes made couple of attacks too i had about similar nubmers but cheaper troops and then about 5 turns before end game i dropped 5 paradrops (and in game i destroyed his air defenses too) or was it more than 5 and took the hexes in his back and won because of it i had like 2/3 of the hexes or more enemy had like 5-7 when the game ended that was succesful and opponent did not suspect the drop because i fought hard in the middle and i managed to keep my line that he cannot go to my rear even it was close for many times


my last succesful army were helicopter army infantrys cheap apc:s mmg and stuff and i advanced fast with helicopter drops and apc:s following and my tactic was again defend the middle and i had cheap helicopters like cost 30 or something withn no weapons and mmg helicopters and then 1 alligator and 2 hind with atgm:s sam etc both and 2 area sam i did make an assault to a forset which was bad idea and not in my original plan and it backfired but i managed to survive though with my helicopters those helicopters were for defense i have cheap copter then fly it high altitude if it is not shot i fly high my atgm copters and shoot everything that can be shot with atgm the opponent got quickly almost all his apc:s destroyed by them and he feared the atgm so much (oh i had inf atgm:s too waiting) that he didnt use his expensive tanks it worked really well and my opponent said it was the cowardies army i have ever played and in late game i went throught his line in under part of the map with infantry + apc + arty + helico support and last rounds of combat i was destroying his artillery and supply line with helicopters in his back if i managed to get there earlier it would have been devastating and i could drop infantry there too to occupy hexes but a single m113or something american apc took like 10 sabot hits with value of 8 from autocannon i think and 3 atgm heat 100 or something hits (it had a aaa gun) and almost singlehandedly kept my helicopters in my end of the map oh and i had 2 paradrops too other were destroyed other held a hex

i was planning in my current game to take all ground army so the opponents air defense points would be a waste because he was a same opponent and was terrified for the helicopter atgm:s i was sure he would get more air defense in next game to counter that and we chat between the games and while we play and use psychological warfare to get an upper hand in game so "con"'s like that are even more effective with a little pressure made by boasting or some cunning talk
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