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Old October 10th, 2008, 03:36 AM

Aezeal Aezeal is offline
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Default Re: New Nation: Dragons, Magic Incarnate

hmmm good suggestions I didn't give them to much econ disadvantages since I thought the high price for researchers would already be quite a dent in any econ combined with the fact that I thought the recruitables wherent that strong with their big size etc etc.

I don't know how to increase upkeep though without doubling the price to buy them though and I really don't think they should be much more pricy to start with.

On thing I did was relatively low proces on the summons (since most summons are actually free) so that is somethng of hoarding treasure combined to other summons

The burning and pillaging idea is nice. One fo the summons already kills pop because he's a plague dragon. I only fear that if I give one dragon anything like that (increase unrest for example) he'll not be used anymore.
PS all dragons already have a pillage bonus.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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