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Old October 10th, 2008, 03:55 PM

Calahan Calahan is offline
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Default Re: Glory (MA game)- game is live

I think Atlantis missed a real chance in this game to do great things. During play-testing, I came to the conclusion that Atlantis could be very powerful if they -

a) Started on their own (as in no water nation near them)
b) Got enough nature gems early on to empower, summon Naiads, and spam clams.

And my guess is from the start location and magic sites, Atlantis could easily have done b) by turn 20. When I took over around turn 50 odd, Atlantis were sitting on a gems pile of 300+ Water and 200+ Nature. That is a hell of a lot of missed clam potential.

If the game had continued, I was either going to attempt a huge astral corruption casting via Moon Mages (or a co-ordinated effort with Jotun), or at the end Atlantis had about 50 clams (I was forging 2-3 per turn from turn 60, plus inherited a dozen from R'lyeh) so I was going to save up every gem for a 999 casting of the Nexus, and just hope I could keep it up long enough to store up enough gems to recast it once Agrtha/Marignon had dispelled it. Although if I did somehow manage to keep the Nexus up, I doubt I would have stood any chance of fighting off the attack it would have brought upon me.
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