Quote:
Originally Posted by archaeolept
hmmm an interesting idea... I'd prefer some sort of bid system for nations though
also, as I've barely played Dom III, I count as a noob 
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the bid system might be best. if someone else is trying to assign the values of each nation, it becomes rather contrived because no one can actually envision all possible contextualities, and it is quite easy to read through the list and see what nations are undervalued if only because they pair phenomenally well some other nation.
the single place were there actually is a 'wisdom of the masses' is in bids and betting. we are calculating risk taking animals.
on the downside, teams with players experienced with many nations would have a strong advantage, because they would be in a position to make the most accurate bids.
We would have to have two rounds of bidding: one for the first nation and another for the second. I like this idea better than coming up with three pairs too, because then teams really feel in more control of what they get. An adjudicator having to pour through 12 teams with three pairs each would have to make subjective calls, and the way the teams and nations coalesced could be questioned; no matter how even handed the adjudicator.
if there is a tie during a round, the tied teams can be asked if they wish to up their bid. the highest bidder wins. if there are still ties after a second round, teams are asked again. if during any of the tie breaker rounds all teams decline increasing their bid, then that nation is randomly assigned to one of those teams at whatever their most recent bid was.
this also guarantees the points work out perfect. with assigned values it may prove impossible to give each team a 10-value setup.