Quote:
Originally Posted by Zeldor
I know nothing can be perfect. Bidding system was one suggestions, but rather not good for a game with so many players [as there are just few nations people would really want to bid for]. I think we may introduce one more things - bonus for choosing combination of nations with less than 10 points total. I'd have to ask llamabeast what bonus is possible [like more design points or gold or gems or some item].
Remember - that game will be quite bloody, especially on plains. 150% gold gives you a lot of gold for armies, so you can make a slaughter fest for plains, which are really rich and high pop.
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actually, the size of the game is what makes the bidding system preferred. there are three reasons:
1) on assigned point system, many teams may end up picking the same combos and
2) as is, someone has to adjudicate the nation choices, and their are some combos which are just phenomenally better than others, and they will have to give those to someone. lastly
3), related to point 2, with a bidding system it will be VERY costly if not impossible to get preferred combos, because many players will be gunning for certain ones. one nation of that combo will become too costly for it to become paired with the other half, making that combo unattainable. the bidding system will force the mixing up of combos, and making getting a _planned_ combo much more difficult. it will actually create more diverse combos because it confounds the easy getting of very planned combos that many teams might go for. With adjudicators, _someone_ will get that perfect planned combo. with bidding, that combo might become ungettable because other teams will overbid one half of it. Even if you say as adjudicator that you will just disallow the overpowered combos, you can't possibly think through all overpowered combos. each team only has to think of one and then submit it, and it may be a phenomenal combo that you hadn't thought of, and you will give it to them for rather cheap. the bidding system will confound this completely. and it doesn't require an adjudicator's oversighting.
Highly planned combos defeat the purpose of a team game. For example Lanka might just combo with Maverni and have Maverni blood hunt their capital to extinction and give all the slaves to Lanka, when the capital is finished, Lanka just takes it and the other half of the team leaves the game. There is no real team work, just a highly specified and planned combo designed to boost and already superpowered nation that really doesn't benefit from having any particular teammate except to provide them with extra gold and slaves to help boost them in the early game.
If you want to go with your assigned point system and someone overseeing and choosing each teams assignment that's your prerogative, but I had always thought you were anti-communist.