
May 22nd, 2002, 07:43 PM
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: Damaged / Destroyed comps question
Quote:
Originally posted by Ratqueen:
Am I correct to think that destroyed components can only be repaired by Space Yards, and not by Repair Bays?
I found the following information on a SE4 web site:
"I love the emergency propulsion mixed with a repair unit. 16 pods and 2 repair units creates a scout that can travel 90 squares a turn!"
Well, that got me all confused, since there can only be one Emergency Propulsion component per vehicle, right? So, I designed 2 different Scout ships: 1 with an Emergency Component and a Repair Bay, and one with an Emergency Resupply Pod and a Repair Bay. When I used the emergency components on both ships, the Repair Bays on the ships didn't repair anything (and when I brought other Repair ships to them, they didn't fix anything either.) I had to bring a Space Yard ship to them to repair them... Does that make sense?
<snip>
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As Phoenix-D implied, the "90 squares per turn" scout ship was an exploit that got fixed by a later patch. That patch changed SE4 so that only 1 Emergency Propulsion component could be installed on a given ship, and also added the "must be repaired by shipyard" ability and applied it to the emergency propulsion component (among others - I think some of the Stellar Manipulation components have the same restriction).
Hope that helps.
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