Re: AI and following scripts
The more Ds in the debug, the more info you'll get.
Sometimes the AI refuses to cast spells because it considers the enemy army too weak to be worth investing gems on. This is necessary because ritual attacks like Call of Winds happen before normal battles, and it'd be very annoying if your mages spent all your gems on some birds instead of the enemy army that attacked you later on the same turn.
The logic isn't perfect, so sometimes you'll lose battles you'd have won if your mages had obeyed their orders.
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