View Single Post
  #67  
Old October 13th, 2008, 04:07 PM

okiN okiN is offline
Sergeant
 
Join Date: Aug 2006
Location: Helsinki, Finland
Posts: 272
Thanks: 0
Thanked 2 Times in 2 Posts
okiN is on a distinguished road
Default Re: Mod Warhammer Nation: Northern Greenskins

Quote:
Originally Posted by TheMenacer View Post
Will we have goblin squig riders by the end of this mod? I love those guys. I'm thinking size 2 tramplers so that when they rout they go nuts and attack anything in their way, seems like the best way to convey the fact that they're pretty much known for... going nuts and attacking anything in their way.
For the sake of clarity, I'm using the 7th edition rules for squig hoppers where they're treated as regular, skirmishing cavalry with respect to everything except movement. It makes things a lot less confusing than the old rules where they were a part of squig herds - basically they'll be hard-hitting, fast, but quite fragile cavalry. Squig herd hunting teams, on the other hand, will have multiple, diminishing forms, eventually resulting in a single loose squig.

Quote:
Originally Posted by HoneyBadger View Post
By the way, I show 7 heroes (as opposed to Multi-heroes) for the Nation. It's my understanding that the limit on these is currently 6.
Ach, I'm sorry to hear that. I guess I need to pass one of the heroes down to the Southern nation, though that is a bit unthematic.

Bigun attack frame is done, I'll post it soon for comments. I'm currently grappling with a black orc, but it's turning out to be a bit tricky - though probably not as dangerous as doing so literally.
__________________
We can't stop here. This is bog beast country!
Reply With Quote