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Old October 14th, 2008, 10:55 AM

Sombre Sombre is offline
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Default Re: Ogre Kingdoms - MA Warhammer Nation - 0.7 NEW

I have some plans to update Ogre Kingdoms, whose great weakness from lack of research and spellcasting still needs more counterbalancing.

I don't want to make them super powerful early game, awful late game because that isn't going to be any fun to play with or against. They will retain their early game bias of course, but I want to allow them a late game strat by granting them two new things.

Firstly I'm going to give them mawpit summons which will cause domspread. This will allow them to try and win via dompush, representing the power of the maw becoming so great that it consumes a whole region.

Secondly I'm going to give them some expensive but devastating maw demon summons, which will allow them to complete wreck enemy territory, give them an anti magic tool (high res and resistances) and highlight the fact that Ogres are essentially agents of an apocalyptic devouring force. These 'Mawbominations' are just wrecking balls, not thugs. They'll have no leadership, magic or slots and they'll auto berserk in combat. If I can I also want to make them crazy like tartarianss.
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