Re: Ogre Kingdoms - MA Warhammer Nation - 0.7 NEW
The ogres do definitely need something to help them last longer, their lack of magic is a huge handicap if your opponent has decent battle magic. Winning by dompush seems pretty viable at least on smallish maps such as, say, ossya. With a good early game you would have plenty of land to build temples and sacrifice in and combining a summon to help that sounds pretty nasty. The 'Mawbominations' could be useful, but they have to be able to hit pesky high defense things. I suppose if they auto-berserk they probably will be able to. But I think the ogres almost have too low of attack skill in general. I know they're not really supposed to be above average in skill, but they're almost below average due to the size disadvantage. A few of them have multiple attacks which does help, but I'm not sure it helps quite enough.
Is Rhinox cavalry still in the works?
|