Re: Preponderance - Big Team Game! [join now! - 7 spots left]
an ecosystem analogy translates perfectly. this is not something that is one way in one system but not another. It is an iron law: increasing resources decreases diversity. When nothing is forced to adapt to compete for resources, nothing will. There is no need for justice in a perfect world. When you keep bailing them out, they keep ****ing up. Change and diversity comes from having less, not more.
The process of creating a nation is itself an internal struggle, as competing needs within a nation vie for points (gold, resources, gems, magic paths, dominion, ect.). With some of these bounds removed, all the points will simply shift into others. Big blesses are the most benefited, because they were usually bound by gold and resources. Atul already lamented in IRC that the problem with team games is they invariably end being a BIG bless nation just getting fed by their teammate. The money, resource, gem multipliers in this game only further benefit that type of team design because now the blessing nation doesn't even need to worry about resources, and the combination of high money multiplier and magic sites means there is no point for a luck scale because gems will already be plentiful and income from luck isn't going to be multiplied, while other income will.
with typical bounds on nations lessened, others take their place (dominion and magic, just like I said above). All nations will now simply have more points to invest in these things; thus all pretenders design strategies will begin to converge toward them.
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