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Old October 14th, 2008, 08:23 PM
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JimMorrison JimMorrison is offline
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Default Re: Writing Strategy and CBM

That is just a ridiculous assertion.

You make it sound as if the desire to organize games, and an affinity for CBM are mutually inclusive, and that somehow the people not organizing the games would rather not have CBM.

1) When I first got here, I noticed the "picky" people being quite outspoken about the use or non-use of CBM, so I hardly imagine that they all decided to shut up when they always got their way (in my observation) when they demanded to play without CBM enabled.

2) CBM does very little tweaking of the "overpowered", rather it just makes new options more interesting.

3) If a player REALLY wants to learn Dom3 well, they will do what I did. To start, I specifically avoided CBM, after making myself aware of the differences. I learned the Vanilla game by playing only in games that had no mods other than Worthy Heroes. Now I am joining a lot of CBM games, and I love them, if for no other reason than that I have more viable pretender choices.
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