Re: Ogre Kingdoms - MA Warhammer Nation - 0.7 NEW
That one encounter is part of where it's coming from, yes. But high defense units do seem to be hard on the ogres. Once you get thugs going I suspect that won't really be the case anymore though. You're right though, my thinking on this is probably slightly skewed since I've only actually fought ogres with high defense sacreds.
I wasn't thinking about the lower initiative, I guess that makes sense.
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